Here's a screenshot of the finished graphics for one of the UC Scout video lessons in AP Bio.
Showing posts with label work. Show all posts
Showing posts with label work. Show all posts
Friday, May 22, 2015
Dr. Urey of Miller-Urey
Tried sketching cartoony versions of scientists at work and ended up with Carl Fredricksen...
Thursday, April 30, 2015
Working with UC Scout
Here's a clip of something I've been working on for the past few weeks (while filming a Holocaust lecture at the main UC Santa Cruz campus and helping record green screen footage for UC Scout's AP Biology online course)
AP-BIO-Polymerization from UC Scout on Vimeo.
Did I mention I love my job?!Thursday, March 27, 2014
Thursday, March 14, 2013
Saturday, November 17, 2012
Pretty Sweet Premiere
September and October, my work took on other jobs besides our usual client. To be honest, it was much more fun because the director was very creative and quirky. The project was a skate vid directed by Spike Jones and Ty Evans. As a nice reward for working hard, we got tickets to the premiere last night at the gorgeous, historic Orpheum Theater in downtown LA. The theater was packed, lots of skater dudes casually dressed, the atmosphere was energetic, Johnny Knoxville was there,met the actress from "40-year-old Virgin", had free pizza outside in "Pretty Sweet" boxes, and Snoop spinning at the after party. It was highly anticipated and our VFX added charm for each skater's intro.
ENJOY!
ENJOY!
Thursday, September 27, 2012
8-bit pixel pixie
Last week was a slow week at work. I decided to help out a co-worker who was trying to promote our office move to our clients. One of the ideas thrown about was an 8-bit adventure animation ala Zelda or Dragon Warriors.
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| Pixel version of our old office, a cute yellow bungalow |
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| Cabbage to fill in terrain |
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| A slime monster to encounter on your way to the new office |
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| iPad done for a request and something we work on many times |
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| The Home Depot in front of our new office building. Laborers wave at us every morning :) |
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| camera usually used for our commercials |
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| Banana Moon just for fun! |
Tuesday, August 30, 2011
Living Corpse wrapping up
Earlier this month, I was invited to watch a screening of an animated feature I worked on. I wasn't able to attend, but I was so excited that it's close to the finish. The screening took place at Real-D which could only mean that it was in glorious 3D. Hopefully it's shown across the country during Halloween time this year!
The movie is also featured in Fangoria issue #408. I need to find a copy!
article: Re-animation in Animation
The movie is also featured in Fangoria issue #408. I need to find a copy!
article: Re-animation in Animation
Sunday, May 1, 2011
"Get a Mac" Time Traveler commercial
Just found the Mac commercial I did roto work on back in 2009 at Dtrain FX. Seven straight hours rotoscoping Mac's (Justin Long's) stray hairs to achieve the sleek, clean look as desired by my supervisor plus rotoscoping the PC guy in front of and entering the time machine capsule, which was a 3D model.
My work was mostly in the beginning, specifically, shots 1, 2, and 4.
Software used: After Effects on a Mac, no less
Monday, June 28, 2010
Saturday, April 24, 2010
The Living Corpse
If you're wondering what I was working on for a couple of months last year, check this out. It's all I could show. It's based on an indie comic series about a conscious zombie. It's going to be in stereoscopic 3D and may be released later this year. Some of the scenes I have seen were pretty neat! Can't wait to see the finished product.
So here's the face I've been staring at while working last year:
I worked on the lighting and texturing in this particular shot. Also, I did do some textures for many of the characters and tested out some lighting techniques in a few scenes. We primarily used Lightwave. I also used Mudbox, BodyPaint 3D, Photoshop, and Modo(for minor UV fixes). My favorite part was working on the numerous zombies' textures and shading. They were so fun to work on!
So here's the face I've been staring at while working last year:
I worked on the lighting and texturing in this particular shot. Also, I did do some textures for many of the characters and tested out some lighting techniques in a few scenes. We primarily used Lightwave. I also used Mudbox, BodyPaint 3D, Photoshop, and Modo(for minor UV fixes). My favorite part was working on the numerous zombies' textures and shading. They were so fun to work on!
Saturday, August 9, 2008
The Vue Doo that I do
Some renders of what I've worked on for a project during my internship at Remnant Studios.


On the above renders, I used references of the landscapes in Israel. I combined the dry hills and the farmland steps.


I also did another scene, which was a night scene with a campfire and tent. But the tent wasn't textured and no campfire yet so it doesn't look very interesting nighttime.
On the above renders, I used references of the landscapes in Israel. I combined the dry hills and the farmland steps.
I also did another scene, which was a night scene with a campfire and tent. But the tent wasn't textured and no campfire yet so it doesn't look very interesting nighttime.
Monday, August 4, 2008
What I've worked on
An example of what I worked on back in June for Remnant Studios. It's on their website here. Check it out!
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