Showing posts with label work. Show all posts
Showing posts with label work. Show all posts

Friday, May 22, 2015

Dr. Urey of Miller-Urey

Tried sketching cartoony versions of scientists at work and ended up with Carl Fredricksen...

Here's a screenshot of the finished graphics for one of the UC Scout video lessons in AP Bio.

Thursday, April 30, 2015

Working with UC Scout

Here's a clip of something I've been working on for the past few weeks (while filming a Holocaust lecture at the main UC Santa Cruz campus and helping record green screen footage for UC Scout's AP Biology online course)

AP-BIO-Polymerization from UC Scout on Vimeo.

Did I mention I love my job?!

Saturday, November 17, 2012

Pretty Sweet Premiere

September and October, my work took on other jobs besides our usual client. To be honest, it was much more fun because the director was very creative and quirky. The project was a skate vid directed by Spike Jones and Ty Evans. As a nice reward for working hard, we got tickets to the premiere last night at the gorgeous, historic Orpheum Theater in downtown LA. The theater was packed, lots of skater dudes casually dressed, the atmosphere was energetic, Johnny Knoxville was there,met the actress from "40-year-old Virgin", had free pizza outside in "Pretty Sweet" boxes, and Snoop spinning at the after party. It was highly anticipated and our VFX added charm for each skater's intro.

ENJOY!

Thursday, September 27, 2012

8-bit pixel pixie

Last week was a slow week at work. I decided to help out a co-worker who was trying to promote our office move to our clients. One of the ideas thrown about was an 8-bit adventure animation ala Zelda or Dragon Warriors.

Pixel version of our old office, a cute yellow bungalow

Cabbage to fill in terrain

A slime monster to encounter on your way to the new office

iPad done for a request and something we work on  many times

The Home Depot in front of our new office building. Laborers wave at us every morning :)

camera usually used for our commercials

Banana Moon just for fun!




Tuesday, August 30, 2011

Living Corpse wrapping up

Earlier this month, I was invited to watch a screening of an animated feature I worked on. I wasn't able to attend, but I was so excited that it's close to the finish. The screening took place at Real-D which could only mean that it was in glorious 3D. Hopefully it's shown across the country during Halloween time this year!

The movie is also featured in Fangoria issue #408. I need to find a copy!
article: Re-animation in Animation

Sunday, May 1, 2011

"Get a Mac" Time Traveler commercial


Just found the Mac commercial I did roto work on back in 2009 at Dtrain FX. Seven straight hours rotoscoping Mac's (Justin Long's) stray hairs to achieve the sleek, clean look as desired by my supervisor plus rotoscoping the PC guy in front of and entering the time machine capsule, which was a 3D model.
My work was mostly in the beginning, specifically, shots 1, 2, and 4.
Software used: After Effects on a Mac, no less

Monday, June 28, 2010

Compositing Demo Reel

This is my demo reel for compositing.

Demo Reel Breakdown Sheet
It's available for download here.

Saturday, April 24, 2010

The Living Corpse

If you're wondering what I was working on for a couple of months last year, check this out. It's all I could show. It's based on an indie comic series about a conscious zombie. It's going to be in stereoscopic 3D and may be released later this year. Some of the scenes I have seen were pretty neat! Can't wait to see the finished product.

So here's the face I've been staring at while working last year:


I worked on the lighting and texturing in this particular shot. Also, I did do some textures for many of the characters and tested out some lighting techniques in a few scenes. We primarily used Lightwave. I also used Mudbox, BodyPaint 3D, Photoshop, and Modo(for minor UV fixes). My favorite part was working on the numerous zombies' textures and shading. They were so fun to work on!

Saturday, August 9, 2008

The Vue Doo that I do

Some renders of what I've worked on for a project during my internship at Remnant Studios.


On the above renders, I used references of the landscapes in Israel. I combined the dry hills and the farmland steps.


I also did another scene, which was a night scene with a campfire and tent. But the tent wasn't textured and no campfire yet so it doesn't look very interesting nighttime.

Monday, August 4, 2008

What I've worked on

An example of what I worked on back in June for Remnant Studios. It's on their website here. Check it out!